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The Festival of the Impossible
is a three-day event in San Francisco celebrating artists
who are pushing past the boundaries of reality.

In 2018 our Festival was Hosted at Minnesota St Project.
the event featured many brand new works in new media,
including augmented and virtual reality.

Gallery - 2018

Artists - 2018

Estella Tse - Estella is exploring the intersections of art + technology + impactful storytelling using VR/AR technology. Her backgrounds include: web design + front-end development, sociology, and illustration + visual design. Two Sides of the Same Coin

Anna Landa w/ Joel Ogden - Their work is an attempt to highlight the subjectivity of human perception. From deconstructing the visual process to analyzing one's relationship to time, The goal is to create works that interrogate the firmly held notions of an ‘objective truth’. Swingscape

Suzanne Husky - Problems relating to the exploitation of natural resources, landscape use, and globalization are at the core of Husky's multimedia practice. From sculpture to drawings, action and photography, her work questions mainstream media in relation to its environmental, social and political agenda. On the proliferation of mermaids in times of shipwreck

Elaine Buckholtz- Elaine Buckholtz utilizes video and light in relation to sculptural forms, digital prints, and preexisting sites in architecture and nature often under the cover of darkness. Her most recent explores optical and phenomenological experiences within immersive environments.  In A Whirl (Studies in Perceptual Glitching)

Neil Mendoza - Neil’s work uses digital and mechanical technologies to bring inanimate objects and spaces to life. Using this medium he explores the absurd, the humorous, the futile and the surreal. Robotic Voice Activated Word Kicking Machine

Can Buyukberber - Can is a visual artist working on immersive audiovisual experiences blurring boundries between physical and digital spaces. His practice consists of experiments with virtual/augmented reality, projection mapping, geodesic domes, large-scale displays and digital fabrication. Driven by an interdisciplinary thinking which extends to art, design and science, his work focuses on human perception, exploring new methods for non-linear narratives and emergent forms. Faces[on]Display and Multiverse

Milton Menezes With over 15 years of professional experience, Milton started as a Fine Arts student, Designer and Art Director. Today at Lightfarm, he is directing and working with the Photoshop and Photography teams for the the world's biggest brands such as Audi, Heineken, Armani, Samsung, New Balance and so on. Harmful Nature

Gabriel Barcia-Colombo - Gabriel is a mixed media artist whose work focuses on collections, memorialization and the act of leaving one's digital imprint for the next generation. Descent: Or Do Avatars Dream of Auto-Rigged Sheep

Erik Kimberly w/ Callie MacSaylor. Erik studied fundamental design theory and is mapping these concepts to co-inside with a painted image created by artist, MacSaylor. Worlds Away

Judit Navratil - Judit's works are mindmaps of different levels of consciousness, comparing the collective subconscious with the very personal stories and memories of a person - examining archetypes, structures, network systems and the tiny miracles of nature. Poor Homes' Plattenbau

Russell Preston Brown - With over 33 years of creative experience at Adobe,Russell has contributed to the evolution of Adobe Photoshop and Adobe Illustrator with feature enhancements, and advanced scripts. He is the Senior Creative Director at Adobe Systems Incorporated as well as an Emmy Award-winning instructor. The Elements

Vladimir Petkovic w/ Vuk Nikolic – Vladimir is a Serbian-born CG artist, who lives and works in California. He has had a career of diverse and unexpected experiences, working in the game, motion picture, retail, and tech industries. Gun Control: Is It really impossible? and Flying Castle

Stuart Lynch Stuart is a 3D generalist with a background in motion graphics and photorealism. His work in emerging VR/AR technologies pulls inspiration from nature, science fiction, architecture and concept design. He is originally from the UK, and has worked as an artist in San Francisco for nearly 20 years. Intangible

Team

Stefano Corazza - Creative Director & Founder

Joyce Grimm - Chief Curator of Exhibition

George Zisiadis - Experience Designer

Anny Chen - Graphic Designer

Wendy Tai - Marketing and Communication

Kathryn Barulich - Producer

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The event was sponsored by Adobe